You're being too stubborn. I think we could benefit a lot more than you're making it out to be from lifted limits on tagspace, slots, scripts, and all that. As much as we've added, we've also had to cut an assload of things because of them; no they're not NECESSARY, but they're the little things that are nice to have. Stuff like...
-The A10 Hangar cutscene.
-The Maw Legendary cutscene.
-Vehicle damage debris.
-Marine corpses/allies in C40.
-Scorpion in B40 (just the other day we were talking about how to cut down its size to fit it in).
-Fancy boarding anims.
-Weapons in all the levels; I don't believe that you can honestly say it wouldn't be nice to not have to worry about cutting weapons out so the map will work.
More times than I can count you and I have talked about ways to shave a few more tags or a little more space off of... just about every level. I don't like making those cuts and I'm sure you don't either. I just don't see wider distribution and ease of access as a good enough reason to pass up not having to deal with this.
Not to mention all the tag finessing I've had to do on our last few additions (for example, the wraiths using a single coll and anim tag) so we won't have to worry about these problems happening to them. Our tagset will only grow from now until release and we're going to have to cut out more and more stuff to get it to fit in. Not to mention that mapsize is getting to be its own problem. It's going to get worse as we finish our content and the "extra" stuff like skins for previously untextured things get added in.
I'd rather leave people in the dark (which isn't even permanent, given that all they need to do is update the game and place a .dll in their folder) than lower the quality of our mod for something that can be worked around.
Bookmarks