Results 1 to 10 of 114

Thread: CMT, Tagspace, tagslots, script space, and version numbers.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #16
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by L0d3x View Post
    I can't believe what I'm reading here, it's like you're blackmailing us.
    Lame.
    If CMT were to use it I would have motivation for actively developing the subsystem for OS. However, Masters said he wouldn't even if I did so I have no real motivation to develop it anytime soon. Sure other people can benefit from such a system, but they can benefit from being paid to develop mods too, just as I could benefit from being paid to do the things I do in my free time.

    EDIT: not to give Masters more reasons not to, but this of course not make the mod transferable to the xbox (unless ran under a devkit). But then again, I doubt the xbox would be able to run this mod as-is ;x
    Last edited by Kornman00; May 7th, 2009 at 02:57 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •