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Thread: Pardon Our Dust.

  1. #2041
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by sevlag View Post
    @snaf, i see your reluctance with releasing the apparition as chances are it'd end up in shitty BG mods becuase its CMT, but like I said it has alot of potential as a light support vehicle on decent maps...
    Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible

    yes i called my own model horrible.


    E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.
    Last edited by SnaFuBAR; May 29th, 2009 at 11:19 PM.

  2. #2042
    --- itszutak's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by SnaFuBAR View Post
    Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible

    yes i called my own model horrible.


    E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.
    the ground's black kinda where it landed

    But seriously, different doesn't always mean better. There are other ways of changing that scene so that it is different, but still brings across a similar meaning.

  3. #2043
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by SnaFuBAR View Post
    Other than that, it was never to be released without my explicit permissions and also, that model is fucking horrible

    yes i called my own model horrible.


    E: Masters, you want to be a game project manager for a studio someday or something, right? Please, give me one justification for changing the site of a multi-thousand ton starship's crash from desert to a significantly undamaged looking field. I've seen more damage from a car going across a lawn, yet you totally lost the ability to convey a desolate crash site. There is no scorching, debris, or anything that conveys the sense or mood of urgency and distress. You have the capability to do more than the minor dirt pile bungie created, yet you made the scene look more tranquil than anything. You totally blew it, guys. Why? No reason other than to be different.
    Actually, I haven't had a desire to work in the game industry for quite a while, I decided to switch my major at the end of last spring semester (2008). But the idea of making this a "windows xp" bliss is because it's suppose to come full circle for the player since the first time they stepped out of the escape pod back in 2001. It's a modified a30 sky, in the background, which you can see more of when the camera swings around. I also like it because it shows the tranquility and peacefulness of the halo, but with the ship that is responsible for all the fighting in the middle of it. I think it works on multiple levels as far as symbolism and mood go.

    I'm sure we'll switch up the ground map a bit, and enhance some of the scorching. Editing the BSP here is tricky, it's not like other BSPs, Firedragon could explain it better than I could. Scenery is also difficult to place, the area is huge, and you either have to plant a fuckload of identical trees, or make them larger and ruin the scale. If we ever get good fire, I'll place some on sections of the hull and in some areas where appropriate.
    Last edited by Masterz1337; May 30th, 2009 at 02:13 AM.

  4. #2044
    Looking for a concept gig Chainsy's Avatar
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    Re: Pardon Our Dust.

    Maybe redo the halo explosion at the end?

  5. #2045
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Pardon Our Dust.

    How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...

  6. #2046
    Senior Member =sw=warlord's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by jcap View Post
    How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...
    I don't remember any sand in tsavo highway only rock and ocational grass....

  7. #2047
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Pardon Our Dust.

    The problem I've always had has been with the theme. The desert was chosen for a very specific reason. The desert is a very common archetype.

    Because it symbolizes death, it foreshadows the following events. It's not meant to be "Oh yes, I'm back at the Autumn!" - It's "Oh shit, I'm going to destroy everything on this ring!"

    There's also the theme of actual desertion, being that now it's only you and Cortana who have come back, now that you're separate from any marines and Keyes is dead. It's like you've lost everything you came to Halo with.

    But like I said, it's a common archetype. It's seen in various places. One of the most recent I can remember is the ending of FEAR2, and one of the more wideknown ones is the one in The Lion King.

    In The Lion King, you start the movie in a lush, beautiful, lively Savannah. Everyone is happy, and Simba is born. (Oh, by the way, *spoiler alerts!* ) As the movie progresses, and as Simba leaves Scar to take over, their environment is turned into a bone-dry desert that can't sustain life. Everything is ruined, everyone is sad, everything is doomed. Once Simba kills Scar at the end, the Savannah turns all green, everyone's happy, and once again, the circle of life continues.

    You can also see it in Madagascar 2 with the desert (I love the Madagascar movies %-) ).

    It's pretty much elementry school English class: themes.

    Quote Originally Posted by =sw=warlord View Post
    I don't remember any sand in tsavo highway only rock and ocational grass....
    You probably need to play Halo 3 again.

  8. #2048
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    I think the point of a mod is to change aspects of the game. If the aspects they want to change alter the symbolism and foreshadowing, that just makes it more of a mod. Whether or not anyone thinks it offsets the story's flow shouldn't matter.

    Also, I am in support of this idea:


    Quote Originally Posted by jcap View Post
    How about you make it a mix of both the grass and sand? I'm thinking something a little close to Halo 3's Tsavo Highway and The Storm. It would then show the land being torn up and burnt, but it would also show that it was a nice field beforehand. As for the sky, I wouldn't really know...

  9. #2049
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Pardon Our Dust.

    So basically you say they should do whatever just because, regardless of how it fits in? Great linear flow. That's the absolute worst thing you could ever do to a game, or any story for that matter.

  10. #2050
    For Auir! ODX's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by ICEE View Post
    I think the point of a mod is to change aspects of the game. If the aspects they want to change alter the symbolism and foreshadowing, that just makes it more of a mod. Whether or not anyone thinks it offsets the story's flow shouldn't matter.
    I completely agree with ICEE, if you want the story and original experience just play the regular campaign.

    Really, I haven't seen anyone bitching about how there shouldn't be more areas and objectives, new enemies and weapons because it 'offsets the story,' but God forbid, you whine and moan about them changing the last level to a more peaceful setting and final resting place of the Pillar of Autumn and the beginning of the end for Alpha Halo. It brings a nice change to the flow of the game, give it a chance.

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