So its safe to say its nothing like halo script and I'll be learning a brand new language. Does UT editor import BSPS like halo? Or am I going to import meshes make them static and put collisions on them? Oh and can I import the models with multi materials?
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Oh and btw I'm not starting this project for a few more months so I'm just speculating as to what I'm going to do and how ATM.
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