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Thread: Quick-Crit 2008-2009

  1. #4041
    Joshflighter
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    Re: The Studio Quick-Crit Thread


  2. #4042
    おはようございます klange's Avatar
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    Re: The Studio Quick-Crit Thread

    Those are the pilot consoles and the chair is right in the middle. It's more of a layout sketch than anything else.
    Quote Originally Posted by SnaFuBAR View Post
    Kind of boring, it's almost like a reception desk area. No joke.
    It's not like the ship needs to be interesting at every turn. You'll be looking out over the map.
    rofl my only quick advice is... study the cinematics in Halo Wars, shows a perfect observation deck and captains room, yada yada yada... :P
    I've spent some time doing just that.

    Overall, the design is based on Mass's concept sketch of the exterior, which I've accepted and pushed off to BTGII to start modeling this weekend. So, yes, glass super thick plastic-like material floors and windows throughout the bridge. The lack of visible windows was a major problem with the original Draco, which is why I've moved the gunner into the bridge and accepted Mass's extremely "transparent" design. Also, it just seems right after looking at the Spirit of Fire for literally hours today.

    e: As it's a design aspect, I guess I can ask here - should the windows be heavily tinted so it's hard to see in from the outside but still possible? Or no tinting? Or opaque golden reflection like on the Cairo?
    Last edited by klange; June 18th, 2009 at 10:34 PM.

  3. #4043
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    It should look like the bridge of a military vessel, not the lobby of an upmarket hotel.

    More consoles. More fuseboxes and relays. More access hatches.

  4. #4044

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by nick3d View Post
    Right, everytime i try rendering, with shadows i get this error,
    but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?

    fixed


  5. #4045

    Re: The Studio Quick-Crit Thread

    +rep

  6. #4046
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by AdmiralBacon View Post
    Those are the pilot consoles and the chair is right in the middle. It's more of a layout sketch than anything else.

    It's not like the ship needs to be interesting at every turn. You'll be looking out over the map.
    I've spent some time doing just that.

    Overall, the design is based on Mass's concept sketch of the exterior, which I've accepted and pushed off to BTGII to start modeling this weekend. So, yes, glass super thick plastic-like material floors and windows throughout the bridge. The lack of visible windows was a major problem with the original Draco, which is why I've moved the gunner into the bridge and accepted Mass's extremely "transparent" design. Also, it just seems right after looking at the Spirit of Fire for literally hours today.

    e: As it's a design aspect, I guess I can ask here - should the windows be heavily tinted so it's hard to see in from the outside but still possible? Or no tinting? Or opaque golden reflection like on the Cairo?
    Why not do what everyone is doing and be lazy and make a competition on its design?

  7. #4047
    3D Modelist nick3d's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    fixed

    That is the most childish answer i have ever had off any1 on this forum and trust me iv had some childish shit on here, you use 3ds right?? well that's your preference, if you go to university to do games design, you spend more time using Maya than you do 3ds because it is obviously the better program, 3ds... 1 year, Maya... 2 years. And no it isn't because it has loads of tools and all this shit which i get off hunter, its a completely different way of going into design, better user interface, to my preferences anyway, your access off it is alot easier, make your own tool bars and stuff like that, its a more expensive program, it is used by alot of well known industries

  8. #4048
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Forget about what program is better. No one so far knows the answer to your problem, search else where. Use google for fucks sake.

  9. #4049
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by nick3d View Post
    That is the most childish answer i have ever had off any1 on this forum and trust me iv had some childish shit on here, you use 3ds right?? well that's your preference, if you go to university to do games design, you spend more time using Maya than you do 3ds because it is obviously the better program, 3ds... 1 year, Maya... 2 years. And no it isn't because it has loads of tools and all this shit which i get off hunter, its a completely different way of going into design, better user interface, to my preferences anyway, your access off it is alot easier, make your own tool bars and stuff like that, its a more expensive program, it is used by alot of well known industries
    PS he's a professional game artist. Also, no, Maya is not more expensive nor is it the better game design tool. hth.

  10. #4050
    Your Mum k9colin's Avatar
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    Re: The Studio Quick-Crit Thread

    Hai!



    These renders are slightly outdated; I've done the joint guards and have added the little details on the legs. Poly count is 9,300, and I'm hoping to get it into CE (I know...OH SHI)

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