Those are the pilot consoles and the chair is right in the middle. It's more of a layout sketch than anything else.
It's not like the ship needs to be interesting at every turn. You'll be looking out over the map.
I've spent some time doing just that.rofl my only quick advice is... study the cinematics in Halo Wars, shows a perfect observation deck and captains room, yada yada yada... :P
Overall, the design is based on Mass's concept sketch of the exterior, which I've accepted and pushed off to BTGII to start modeling this weekend. So, yes,glasssuper thick plastic-like material floors and windows throughout the bridge. The lack of visible windows was a major problem with the original Draco, which is why I've moved the gunner into the bridge and accepted Mass's extremely "transparent" design. Also, it just seems right after looking at the Spirit of Fire for literally hours today.
e: As it's a design aspect, I guess I can ask here - should the windows be heavily tinted so it's hard to see in from the outside but still possible? Or no tinting? Or opaque golden reflection like on the Cairo?
Last edited by klange; June 18th, 2009 at 10:34 PM.
It should look like the bridge of a military vessel, not the lobby of an upmarket hotel.
More consoles. More fuseboxes and relays. More access hatches.
That is the most childish answer i have ever had off any1 on this forum and trust me iv had some childish shit on here, you use 3ds right?? well that's your preference, if you go to university to do games design, you spend more time using Maya than you do 3ds because it is obviously the better program, 3ds... 1 year, Maya... 2 years. And no it isn't because it has loads of tools and all this shit which i get off hunter, its a completely different way of going into design, better user interface, to my preferences anyway, your access off it is alot easier, make your own tool bars and stuff like that, its a more expensive program, it is used by alot of well known industries
Forget about what program is better. No one so far knows the answer to your problem, search else where. Use google for fucks sake.
Hai!
These renders are slightly outdated; I've done the joint guards and have added the little details on the legs. Poly count is 9,300, and I'm hoping to get it into CE (I know...OH SHI)
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