Quote Originally Posted by Hunter View Post
Personally I would model them in, but only for HaloCE seems as it has no normal maps on anything but geometry.
learn your words. 'geometry'. i'm assuming you're referring to the fact CE only shows normalmaps on level geometry, yes, but a vehicle and a tree are also geometry. go wikipedia the word or something.

as for the modelling, i'm referring to that locker he made, and the next-gen creation process in general.

it takes 2 minutes to paint a little dent-heightmap in photoshop and turn it into a normalmap and overlay it (half the blue channel) than it would take to model a realistic looking dent into your geometry (depending on how fast you work and the resolution ofcourse)

Quote Originally Posted by Hunter View Post
You got me confused then. Call him DEE, Imda onli Hunter round here bruv :P
you're both stupid.