Page 455 of 645 FirstFirst ... 355 405 445 453 454 455 456 457 465 505 555 ... LastLast
Results 4,541 to 4,550 of 6443

Thread: Quick-Crit 2008-2009

  1. #4541

    Re: The Studio Quick-Crit Thread

    Not everything I make is going to be baked now. :/
    But I do understand what you mean. I was going to use a blended box map and try texturing it as it is. See how that goes. I wanted to see how this would work out for me. Though I should have modeled in a few dents in the metal or something. Also I was trying to model in the text on the label using this method. Didn't work out... Any other way to do it?
    Last edited by DEElekgolo; July 20th, 2009 at 07:59 AM.

  2. #4542

    Re: The Studio Quick-Crit Thread

    photoshop

    you don't model in dents, you add those in photoshop.
    Last edited by neuro; July 20th, 2009 at 08:12 AM.

  3. #4543
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    photoshop

    you don't model in dents, you add those in photoshop.
    Personally I would model them in, but only for HaloCE seems as it has no normal maps on anything but geometry.

    Quote Originally Posted by neuro View Post
    as for hunter and your locker: what's the purpose of doing anything highres if you're not going to see anything more than a pixel or 2 of it.
    You got me confused then. Call him DEE, Imda onli Hunter round here bruv :P
    Last edited by Hunter; July 20th, 2009 at 08:59 AM.

  4. #4544

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Personally I would model them in, but only for HaloCE seems as it has no normal maps on anything but geometry.
    learn your words. 'geometry'. i'm assuming you're referring to the fact CE only shows normalmaps on level geometry, yes, but a vehicle and a tree are also geometry. go wikipedia the word or something.

    as for the modelling, i'm referring to that locker he made, and the next-gen creation process in general.

    it takes 2 minutes to paint a little dent-heightmap in photoshop and turn it into a normalmap and overlay it (half the blue channel) than it would take to model a realistic looking dent into your geometry (depending on how fast you work and the resolution ofcourse)

    Quote Originally Posted by Hunter View Post
    You got me confused then. Call him DEE, Imda onli Hunter round here bruv :P
    you're both stupid.

  5. #4545
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    learn your words. 'geometry'. i'm assuming you're referring to the fact CE only shows normalmaps on level geometry, yes, but a vehicle and a tree are also geometry. go wikipedia the word or something.

    as for the modelling, i'm referring to that locker he made, and the next-gen creation process in general.

    it takes 2 minutes to paint a little dent-heightmap in photoshop and turn it into a normalmap and overlay it (half the blue channel) than it would take to model a realistic looking dent into your geometry (depending on how fast you work and the resolution ofcourse)


    you're both stupid.
    k. Cheers?

  6. #4546

    Re: The Studio Quick-Crit Thread

    I've been noticing a lot of people just starting to learn the next gen modeling process and using it in all the wrong applications. It's nice you all learned how to Subdivide but perhaps using in a situation where a normal map would be of better use would give you better practice.

  7. #4547
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    you're both stupid.

    k.udos Sir.

    edit: nice lookin HUD bro. (@ Cagerrin)

  8. #4548
    Hmmm... MetKiller Joe's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere in space-time
    Posts
    1,196

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    photoshop

    you don't model in dents, you add those in photoshop.
    But adding dents is easy in Zbrush/Mudbox. Are you talking about displacement maps?

  9. #4549
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    But adding dents is easy in Zbrush/Mudbox. Are you talking about displacement maps?
    No, You can just paint dents in photoshop like you would a displacement map. But you can then use the nvidia normal map plugins and render out a normal map and just add it to your old normal map. There are a few photoshop actions to do this or you could just do it manually.

  10. #4550
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread


Thread Information

Users Browsing this Thread

There are currently 31 users browsing this thread. (0 members and 31 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •