For future reference, if you want a spot to go back and forth through BSPs, you don't need any scripts.

Just name the trigger volumes using this syntax and the game automatically switches BSPs:

bspx,y

Where:

x = BSP number you need to be in to trigger the switch
y = BSP number you want to switch to

So, if I want a trigger volume that activates in BSP index 0 that switches to BSP index 1, then this is what I would name the volume:

bsp0,1

As for the setup in this case, you would use the same setup polar_bear described. Except, you would rename "vol1" to "bsp0,1" and "vol2" to "bsp1,0".

Quote Originally Posted by SOMEGUY789 View Post
And how would i make it to where if you kill enough of your allies that they will betray you
That should happen by default.