
Originally Posted by
Me KS
For future reference, if you want a spot to go back and forth through BSPs, you don't need any scripts.
Just name the trigger volumes using this syntax and the game automatically switches BSPs:
bspx,y
Where:
x = BSP number you need to be in to trigger the switch
y = BSP number you want to switch to
So, if I want a trigger volume that activates in BSP index 0 that switches to BSP index 1, then this is what I would name the volume:
bsp0,1
As for the setup in this case, you would use the same setup polar_bear described. Except, you would rename "vol1" to "bsp0,1" and "vol2" to "bsp1,0".
That should happen by default.
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