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Thread: Quick-Crit 2008-2009

  1. #5081
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    I love how your crit means nothing. every time.

    What I THINK heathen meant to say is that it lacks detailing in both the model and the skin. I myself am not a good skinner, I couldn't tell you exactly what needs to be done here, but the grip its self should not be just a simple texture. It needs the detailing in the grip, and some wear and tear to match the rest of the gun couldn't hurt. For a first weapon skin, I'd say it isn't too bad.
    I knew what I meant

    Fine, legitcrit:

    It looks entirely too plain. It looks like a stone texture applied to a model with a brown handle texture. Add some details. Look at other pistols and try to think about whats missing. You don't need to copy others exactly, but look at their finer details and see what yours is seriously lacking.

  2. #5082
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    How do i taper
    Use the border tool, select the bottoms, and use the push modifier to push them out a bit.

  3. #5083
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by n00ber View Post
    looks to clean to me :/ oh and btw
    finished , my first real weapon skin finished, just need to add some small details
    Your base metal is too clean, and your scratches are too ambiguous, as in they look like they were PUT there for a reason.

  4. #5084
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    Use the border tool, select the bottoms, and use the push modifier to push them out a bit.
    oh ok, that should be easy

  5. #5085
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Mr.Big, your smg texture is way to chalky, soft and undefined. Find a way to define the materials because what you're doing just doesn't cut it.

  6. #5086
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    Mr.Big, your smg texture is way to chalky, soft and undefined. Find a way to define the materials because what you're doing just doesn't cut it.
    The only part that is done is the suppressor, and maybe the stock and the bottom part, nothing else. The middle just has a base texture applied to it for the time being. But yes, I will work on it.
    e: banner for school newspaper. New school, so I get to design it.
    http://avpdragon.deviantart.com/art/...acle-135104203
    Last edited by Futzy; August 28th, 2009 at 11:17 PM.

  7. #5087
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread



    Uv'ed

  8. #5088

    Re: The Studio Quick-Crit Thread

    Off reference. Scale the base of it up.

  9. #5089
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Meh. I tried.


    Obviously still a WIP, as my texturing is LOLTEMPORARY in spots. Oh, and there's no smoothing.
    Last edited by teh lag; August 29th, 2009 at 08:24 AM. Reason: shots not spoilers

  10. #5090
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Mehhhhhhhhh, [shot] tag them instead of hidding them. Don't like to use that scroll bar at the bottom. Ehh textures look fine I guess. Not much of a skinner but it looks ok.

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