Quote Originally Posted by Kornman00 View Post
I need more information than that, please post the actual exception data...


I don't have the time to research how to implement a switch_lightmap script function. It could just be as easy as changing the lightmap tag reference in real time however, it would be much more I just don't have the time to dedicate figuring out this kind of feature in my free time for this old engine. I provided a base structure in the tag definitions so that someone in the future could figure it out.
But that's exactly how easy it is. If I run Lightmaps on a BSP, then swap the Lightmaps tag out, what happens is it adopts the new shadows. I can do this and verify it in the form of a video if need-be, provided I am 100% accurate. If this works then all one has to do is swap Lightmap tags. It's just a bitmap that goes over the BSP coordinates, that's it. With no Lightmap tag defined, everything is completely lit with no shadows.

Also, about the extra client data issue, didn't Bungie do that on purpose when they released 1.07, just to prevent people from hacking you?