Quote Originally Posted by Kornman00 View Post
No, I'm talking about at runtime. It may not just be as easy as changing the lightmap reference in the structure bsp definition during game. I'm not talking in any way shape or form about running radiosity.
Radiosity was an example of how I could swap lightmaps and then recompile the map. I didn't mean it as something to be confusing.

Quote Originally Posted by Kornman00
What are you talking about? What extra client data issue?
I was referring to the device syncing problem with respect to extra client data causing the game to boot someone off the server when sending extra data across. I said that Bungie did this as a way of keeping someone from sending "false" packets. All one has to do is go back to the 1.06 EXE and see how the code works there in retrospect to the 1.07 code. They "fixed" that bug, thus preventing us from sending packets across that would sync the clients with the servers.