Radiosity was an example of how I could swap lightmaps and then recompile the map. I didn't mean it as something to be confusing.
I was referring to the device syncing problem with respect to extra client data causing the game to boot someone off the server when sending extra data across. I said that Bungie did this as a way of keeping someone from sending "false" packets. All one has to do is go back to the 1.06 EXE and see how the code works there in retrospect to the 1.07 code. They "fixed" that bug, thus preventing us from sending packets across that would sync the clients with the servers.Originally Posted by Kornman00
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