This single player map takes place on the last BSP of the level Assault on the control room. Your goal is to hold the pyramidal structure as long as you can, beating as much dropship waves as possible.
Features of this beta:
- Almost non-stop, very intense, action
- Phantoms dropping off squads on the pyramid
- Other covenant spawn from monster closets, and will climb up the pyramid
- Marine and ODST allies: once the marines die, you can call in a new pelican with a fresh squad of marines. The pelican is also heavily armoured, and can lash out massive amounts of damage. Calling in the pelican thus becomes a tactical strike, and is available once the marines on the lower platform are dead. You get a total of ten available pelican call-ins. You call the pelican in via a covenant communications-uplink, which is located near your spawn-point. ODST's cannot be replenished.
- This map differs from traditional firefight maps in the fact that you only have one life. The amount of available marines is limited instead, so use them wisely.
I haven't implemented a "score" system yet. I do have a variable that counts the current wave though. You can see which wave you are fighting by typing (inspect wave) in the console.
Run the map by typing map_name b40_firefight in the console.
Also note that this map cannot be "won".
Alright, with that out of the way, here is the download link:
http://www.filefront.com/14799205/b40_firefight.rar
New build:
http://www.filefront.com/14810185/b40_firefight.rar
Feel free to give constructive (and ONLY constructive) criticism.
I might get pictures up later today, but for now, just trust me when I say it's a fun, intense, map.
Credits:
-CMT: ranger elites, brutes and pelican (I have masterz permission, map is protected btw)
-CLS_Grunt: ODST biped
-Whoever else's stuff I'm using, and cannot think of at this moment in time
-Bungie and Gearbox: for making Halo CE
-Me: scripting + populating + actor variants + some weapon adjustments
Have fun!
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