d-d-d-double post!
I would like to expound on my idea with the adding arrays to halo script..
What if you just did it like this:
(global array bool4a (0, 1, 1, 0))
and would be used, in halo script, like the following:
bool4a(1)?
Then when compiling, or pre-compiling, the interpreter or w/e we call it takes the bool and creates 4 separate globals of type boolean, replacing all occurences of bool4a(#) with the corresponding bool...? oh but that wouldn't be advantageous b/c if you introduce randomness, yeah just forget that idea. Might as well do that with an external script interpreter.
Edit coming up with an idea for the 2nd one... Even though it might work better with a separate interpreter outside of Halo.
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