Quote Originally Posted by Kornman00 View Post
Script arguments can be hacked in, but if the tools are to support them the parser would have to be reworked. You'd be better off just writing a higher level language for HS as you can hide some repetitive implementation facts, but you'd still be having to write your own parser and translator which would have to be ran before the tools.
I'm curious about something, how close was this feature to being finished?

Quote Originally Posted by Dwood View Post
Edit coming up with an idea for the 2nd one... Even though it might work better with a separate interpreter outside of Halo.
What's the point? I don't see any reason why arrays need to be added to the Halo scripting language. Unless you change the way the engine handles the scripts, you would have to create a new script compiler to replace the current one, which will put the new "array feature" into a format the engine can understand.