The only thing that needs to be enabled with OS is the console. OS can override the devmode check for runtime script commands (read: console commands). Also, all you need to have is a lookup function or the actual global index of cheat_super_jump and then just access the value definition using the HSExternalGlobals() function or w/e I had named it in the Script related code files (I think I defined it in the ScriptLibrary component source)

an object's heath/shields and a unit's grenades are already defined in the OS codebase