Page 3 of 29 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 281

Thread: Project Aftershock

  1. #21
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    What the fuck? It's going to look like what you make it look like, don't blame the engine for user's ignorance.
    Art style of UT and GoW is very grungy and dark, Crysis is the opposite, light, bright vibrant colours and that is usually reflected in the final product of most things.
    Reply With Quote

  2. #22
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    What did you want to hear, how amazing it is? You can't improve shit, you can call it a play thing but in the end it's still shit.
    What i wanted to hear was how i can improve what im doing, it's all good and well saying your doin it wrong but if you don't say how to di it correct then it helps no one.
    Tell me how to fix what needs fixing and i will fix it.
    TL,DR: quit beating around the bush and just say how to fix what needs fixing.
    Reply With Quote

  3. #23
    InnerHoaers mech's Avatar
    Join Date
    Sep 2006
    Location
    hoaers
    Posts
    1,891

    Re: Project Aftershock

    Start over. I offered you insight, you need to research on your own to if you're taking something seriously. Which I doubt you are because no one in their right mind would think what you posted is quality work.
    Reply With Quote

  4. #24
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    Start over.
    Ok, if i start over what way should i change the way im making terrain?
    I've said what the concept of what i want to make is so what would be the best way to achieve my goals?
    Reply With Quote

  5. #25
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: Project Aftershock

    A) This site has a tutorial section with next gen art asset stuff.
    B) You have access to the entire god damn internet. Is it really that hard to google around for some tutorials?
    C) You're asking Modacity a question specifically aimed at modding Cryengine 2... How many Crysis maps have been premiered on this site again? How many times have they been seriously downloaded?
    D) Listen to Mech
    E) Listen to Disaster
    F) Listen to Inferno
    G) Learn the editor before you try to make a map. I don't mean just the how; I'm referring to the why as well.
    H) Make something simple like a basic forest/beach combat map. Something small, something easy to make and easy to test. Learn how to do different things. Maybe throw some models into it. Release it and get some feedback. Build off of that experience. Basically, learn to walk before you try to run a marathon.

    Most of all, calm down and actually listen to what people are saying. If Mech says it sucks, it sucks. He told you a bit about why it sucked. Address that.
    Reply With Quote

  6. #26
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by legionaire45 View Post
    A) This site has a tutorial section with next gen art asset stuff.
    I know this i have put a few tutorials there myself
    B) You have access to the entire god damn internet. Is it really that hard to google around for some tutorials?
    No i've been reading those tutorials and apparently i am wrong for following them thus needing clarification
    C) You're asking Modacity a question specifically aimed at modding Cryengine 2... How many Crysis maps have been premiered on this site again? How many times have they been seriously downloaded?
    I made the topic as a showcase at first but after several of you started bitching like school children i decided i may as well ask what needs fixing, and thus far the only useful thing i got was start over.
    D) Listen to Mech
    i would love to but so far all i've got is that its shit and i should start over
    E) Listen to Disaster
    F) Listen to Inferno
    oh right, i should work on a mod for halo which i have done for years and have gotten pretty bored off
    G) Learn the editor before you try to make a map. I don't mean just the how; I'm referring to the why as well.
    I have been learning the editor
    H) Make something simple like a basic forest/beach combat map. Something small, something easy to make and easy to test. Learn how to do different things. Maybe throw some models into it. Release it and get some feedback. Build off of that experience. Basically, learn to walk before you try to run a marathon.
    I am learning to walk but apparently everyone seems intent on pulling my feet from beneath me.

    Most of all, calm down and actually listen to what people are saying. If Mech says it sucks, it sucks. He told you a bit about why it sucked. Address that.
    Did you not even read what i've been saying?
    I've been asking how to improve and all i've been getting is hurr go unreal and hurr it sucks fix it, if someone doe's not know how to fix something then how do you expect them to fix what needs fixing?
    Seriously its like telling someone to put a clockwork watch together and not giving them the instructions.
    I am very serious on this i want to learn how to make the terrains look half decent but all i've heard is fix it and start over.
    Infact ive got the crymod wiki page as my home page i use it that often but apparently using the terrain generator is wrong and so is making the terrain using the modify tab.
    Seriously what is so fucking hard for someone to give some hints at what needs fixing.
    So far the only useful thing i got was start over, well if i start over what is going to stop me from making the same mistake again and wasting my time because no one is willing to point out to me where im going wrong?
    Your all so willing to say its wrong fix it but you wont say what needs to be fixed and what went wrong in the process.
    So far i've been talking to a few other crysis modders for help but none of them seem to know what i should do to my terrain and so i posted here to get mechs attention.
    So far all it's been is a very fruitless thread where a bunch of condecending people have replied but wont acknowledge they haven't read the entire thread.
    Mech i realise my terrain needs definition but if i cannot find how to add definition then how am i to progress if no one will point me in the right direction?
    I have read through all of the stuff here but i could not generate a terrain that fitted the concept i want to work on and so i had to use the terrain modify tool which is probably why half the terrain dosnt seem to have much definition.
    Last edited by =sw=warlord; November 9th, 2009 at 05:29 AM.
    Reply With Quote

  7. #27
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Project Aftershock

    Your modeling low rez and texturing low rez and shading low rez.

    Crysis is a next gen game.

    Hope that helps.
    Reply With Quote

  8. #28

    Re: Project Aftershock

    this thread.

    it's like the definition of modacity.
    Reply With Quote

  9. #29
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    Your modeling low rez and texturing low rez and shading low rez.

    Crysis is a next gen game.

    Hope that helps.
    Funny enough Inferno, im using the ingame layer painting tool for the terrain.
    Also Neuro you want to give me some insight on what else i should be doing differently?
    It seems like you have plenty of experience with next generation game's so maybe you could give some insight.
    Reply With Quote

  10. #30

    Re: Project Aftershock

    i'm an artist, not a level designer.

    all i can say is get some reference together, and work from that and get it as close as pissible.

    dont work on your entire islant at once, lay out the general plan, and then work from one area to the next, making sure one area is looking great before you move to the next. focus on one thing, not the entire island.

    and reference.
    just google stuff, photoshop them together in one document, and put them on a 2nd monitor so you've got your reference right next to what you're working on.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •