What i wanted to hear was how i can improve what im doing, it's all good and well saying your doin it wrong but if you don't say how to di it correct then it helps no one.
Tell me how to fix what needs fixing and i will fix it.
TL,DR: quit beating around the bush and just say how to fix what needs fixing.
A) This site has a tutorial section with next gen art asset stuff.
B) You have access to the entire god damn internet. Is it really that hard to google around for some tutorials?
C) You're asking Modacity a question specifically aimed at modding Cryengine 2... How many Crysis maps have been premiered on this site again? How many times have they been seriously downloaded?
D) Listen to Mech
E) Listen to Disaster
F) Listen to Inferno
G) Learn the editor before you try to make a map. I don't mean just the how; I'm referring to the why as well.
H) Make something simple like a basic forest/beach combat map. Something small, something easy to make and easy to test. Learn how to do different things. Maybe throw some models into it. Release it and get some feedback. Build off of that experience. Basically, learn to walk before you try to run a marathon.
Most of all, calm down and actually listen to what people are saying. If Mech says it sucks, it sucks. He told you a bit about why it sucked. Address that.
Seriously what is so fucking hard for someone to give some hints at what needs fixing.
So far the only useful thing i got was start over, well if i start over what is going to stop me from making the same mistake again and wasting my time because no one is willing to point out to me where im going wrong?
Your all so willing to say its wrong fix it but you wont say what needs to be fixed and what went wrong in the process.
So far i've been talking to a few other crysis modders for help but none of them seem to know what i should do to my terrain and so i posted here to get mechs attention.
So far all it's been is a very fruitless thread where a bunch of condecending people have replied but wont acknowledge they haven't read the entire thread.
Mech i realise my terrain needs definition but if i cannot find how to add definition then how am i to progress if no one will point me in the right direction?
I have read through all of the stuff here but i could not generate a terrain that fitted the concept i want to work on and so i had to use the terrain modify tool which is probably why half the terrain dosnt seem to have much definition.
Last edited by =sw=warlord; November 9th, 2009 at 05:29 AM.
Funny enough Inferno, im using the ingame layer painting tool for the terrain.
Also Neuro you want to give me some insight on what else i should be doing differently?
It seems like you have plenty of experience with next generation game's so maybe you could give some insight.
i'm an artist, not a level designer.
all i can say is get some reference together, and work from that and get it as close as pissible.
dont work on your entire islant at once, lay out the general plan, and then work from one area to the next, making sure one area is looking great before you move to the next. focus on one thing, not the entire island.
and reference.
just google stuff, photoshop them together in one document, and put them on a 2nd monitor so you've got your reference right next to what you're working on.
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