Quote Originally Posted by =sw=warlord View Post
Got an update.
Once the base is ingame and working i wil be setting about on making a few textures in GIMP based on the halo 1 foreruner patterns and make some bumpmaps for them as well so hopefully it should be looking pretty sharpish.
There is a lot more to texturing and shading than bump and diffuse. This is how I do metallic shaders in Unreal.

Please note I use cube instead of specular maps because I like the effect better.