Got an update.
Once the base is ingame and working i wil be setting about on making a few textures in GIMP based on the halo 1 foreruner patterns and make some bumpmaps for them as well so hopefully it should be looking pretty sharpish.
I took some artistic liberty on my base as i don't quite like replicating things entirely and enjoy adding little custom features.
It is how ever heavly based on the valhalla base as shown and as such as the same taper as the vahalla base.[@snaf]
There are no open edges at all and is 3171 triangles.
I realise it is not by any length pushing the engine at all or a next generation asset but at the same time it is not supposed to be.
Your telling me to take small steps and so i am trying to do so while still reaching for the same goal i started off with.
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