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Thread: Project Aftershock

  1. #61
    swag under pressure Boba's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    i seem to remember there was a high res halo mod here a while back and that seems to have flopped
    uhhhhhh

    no
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  2. #62
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    uh pretty sure hrh has more done than you, at a higher quality too. just because you dont see any progress doesnt mean there isnt

    Last edited by Roostervier; December 7th, 2009 at 04:50 PM.
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  3. #63
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    uh pretty sure hrh has more done than you, at a higher quality too. just because you dont see any progress doesnt mean there isnt

    But then those members have also been working on their assets longer so you know, it tends to be that the longer people work on something the more work is done.
    Seeing as ive only worked on this for the past month or so it's not really suprised a collective group of people have done more than one person.
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  4. #64
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    "those members"

    lol. and the fact remains is that you said hrh had flopped when it hadnt. and by the way its just 3 people here, only 2 of which make things that can be put ingame and only one isnt out partying 24/7
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  5. #65
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    "those members"

    lol. and the fact remains is that you said hrh had flopped when it hadnt. and by the way its just 3 people here, only 2 of which make things that can be put ingame and only one isnt out partying 24/7
    Ok, so its 3 people doing work where as only 1 in this mod.
    Considering there have been a fair few people here asking what happened to HRH and atleast 2 people have said that either they thought or said it as a statement that there wasn't much more if any progress.
    If you wish to carry on this little charade of your's carry on, but don't shit up my thread with your nit pickyness because you feel like, if you want to irritate someone go irritate freelancer and put a sign on his lawn or something.
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  6. #66
    chilango Con's Avatar
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    Re: Project Aftershock

    keep it clean
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  7. #67
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Con View Post
    keep it clean
    Wrong era of the story line sir!
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  8. #68
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    any updates on this?
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  9. #69
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    any updates on this?
    Yes actualy, i've finished modeling the bases, got some basic interiors modeled and ready for detailing.
    And i've been getting some advice on the texturing for my assault rifle in the crit thread.
    The base, i know could do with alot more detail especialy on the sides, im currently looking up a few thing's for some inspiration on what kind of details i should add, forerunner shapes in halo 1 were understandably limited but i've been playing some Halo 3 on the ark,covenant and halo for ideas of what kinds of details to add.
    I've left my pc on last night while downloading the demo for CS3 so i should beable to make some custom textures for tileable bitmaps as well as texture as many models as i can the best i can in the time the demo lasts.
    Im planning on having 3 beam emmiter bases throughout the map, and have a generator room before supplying the bases with power, i've been talking to a few people at Crymod about getting teleporters into crysis so you can jump between the different installations.
    Last edited by =sw=warlord; December 18th, 2009 at 08:33 AM.
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  10. #70
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    New update.
    Thank's to teltaur the MA5D is now done in terms of textures, has normal mapping and specular mapping.
    I personaly think he did a greatjob.

    The base is being worked on some more and again thanks to teltaur got some pretty damned good textures to use on it.

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