But then those members have also been working on their assets longer so you know, it tends to be that the longer people work on something the more work is done.
Seeing as ive only worked on this for the past month or so it's not really suprised a collective group of people have done more than one person.
Ok, so its 3 people doing work where as only 1 in this mod.
Considering there have been a fair few people here asking what happened to HRH and atleast 2 people have said that either they thought or said it as a statement that there wasn't much more if any progress.
If you wish to carry on this little charade of your's carry on, but don't shit up my thread with your nit pickyness because you feel like, if you want to irritate someone go irritate freelancer and put a sign on his lawn or something.
Yes actualy, i've finished modeling the bases, got some basic interiors modeled and ready for detailing.
And i've been getting some advice on the texturing for my assault rifle in the crit thread.
The base, i know could do with alot more detail especialy on the sides, im currently looking up a few thing's for some inspiration on what kind of details i should add, forerunner shapes in halo 1 were understandably limited but i've been playing some Halo 3 on the ark,covenant and halo for ideas of what kinds of details to add.
I've left my pc on last night while downloading the demo for CS3 so i should beable to make some custom textures for tileable bitmaps as well as texture as many models as i can the best i can in the time the demo lasts.
Im planning on having 3 beam emmiter bases throughout the map, and have a generator room before supplying the bases with power, i've been talking to a few people at Crymod about getting teleporters into crysis so you can jump between the different installations.
![]()
Last edited by =sw=warlord; December 18th, 2009 at 08:33 AM.
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks