Mech if you want to talk more on this send me a PM and we can discuss this privately via IM or something on those lines.
I never bitched at you, I told you that you need to define your mountainous regions, you were the on who asked for guidance.
And i am taking that guidence on board, ive since been making more revisions and getting more refferences for what i am aiming for.
You have no clue what kind of work we do. You can't comment on our material since you don't know what we've been doing.
I know you have been working on custom bipeds, weapons, flowgraphs and lua scripting as well as working on custom skydomes, current gen model assets including specular, normal and a fairly large pixel diffuse for each of your mech's.
I have actualy been following your work fairly closely and am fairly impressed by you being able to have one person "tag" a target and have another fire an array of missles, im guessing this would be to do with the flowgraph work and lua scripting.
You obviously don't know we have fully functional aerospace and having bland mountain regions would make flying around look like shit.
As i said above i have been watching and taking notice, but just because you have an aerospace doe's not stop you from having ground cover even if it wouldnt help much with the aerial assaults it would with ground support.
That's why I said I don't know how your mind is functioning, by the images you provided, creating a top quality asset is out of reach for you. That's my opinion, prove me wrong.
I shall try my best, i've nearly got most of the forerunner building work done, i have a few caverns modeled and ready to be attached to the various places on the map, as i said im thinking of having various parts of the level playable so it should be fairly interesting with all the variety and diversity.
I said that because it looked terrible, and all those basic ce2 heightmap gen maps look like shit. You even admitted to generating your original terrain with the heightmap generator in ce2.
I used the CE2 heightmap generator 4 times at maximum but the terrain i showed in the screenshots were not made using the simple terrain generator i used the terrain modyfy section in the main menu's, what i plan to do is make the basic outlay get some functionality into the outlay then export the heightmap so i can tweak it in GC2 to add some definition, make it look like what it is designed to be.
Just remember, I've seen hundreds of projects fail.
Yes i realise this, these things happen on which ever platform you look at, i seem to remember there was a high res halo mod here a while back and that seems to have flopped, i've put this much time into this project and got these assets now it would be a shame and rather foolish to let it all goto waste.
Edit: Forgot to mention that we use geocontrol primarily for highres skybox 2d background images.
Im more interested in making 3D backgrounds which is why i have modeled the mountains instead of using 2D backgrounds, i would rather have a tight map where you can actualy find someone than have a absolutely large environment which looks pretty but can't find anyone, im sure your mod will have no issues with all the bright lasers flying about.
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