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  1. #11
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Disaster View Post
    Did you just run the diffuse map of the texture through a normal map generator? Because from what I can tell, it is extremely noisy.
    No, i didn't.
    Im actualy using a different diffuse and normal map set now, im using Teltaurs forerunner pack which he offered me to use.
    I've recently remade my guilty spark model got it unwrapped and sent to Teltaur since he kindly offered to texture some of my models.

    Im going to set out a basic outline of what i plan to achieve since apparently some people still insist that im not taking this seriously and still think it is doomed to failure.
    The reason i started this project was i was working with project cortana and found they had not done a single thing in the time i made my biped and had it rigged.
    Shortly after the guy who was working on the only partialy functional map decided he wanted to restart the entire works from scratch even though he was pretty close to finishing.
    As such i didn't want to be dragged down by a project that didnt seem to be going anywhere.

    The basic idea for this project as it currently stands is:

    *1-3 mini campaign maps which will have multiple forerunner installations with enough room for vehicular gameplay.

    *Waves of both UNSC and Covenant forces dropping around various parts of the level with classic halo 1 covenant not brute led covenant.

    *The first map is currently a night time canyon mesa which when finalised will have 3 forerunner beam emitter installations, These will be fully built facilities not just one random base, i currently have interiors modeled and have multiple generator rooms made.

    There has never been a project that i have started work on and have not seen the end of, i do not plan on starting a nasty habbit like that now.

    Several people have suggested me working on Unreal but as badwaffle said in his thread, Crysis is much more suited to a Halo mod, it has a proprietary Shield system, but i would like to see some variation in that with the possibilites of having to choose between having a shield or running faster and other capabilities.

    I have been working with Halo airborne as well as project cortana getting as much needed information as possible to complete what i have set out.
    I currently have 2 major assets completed, first being the base and 2nd being the beam effects streaming out of the base, the assault rifle is modeled and textured[diff/norm/ill maps done] only thing left is to get it rigged and ingame.
    I have started work on another Spartan biped model, with enough work this one will turn out alot better than my last and this one i will be making to bake normal maps for use on a lower polygon version, this one will be based on the halo 2/halo 3 version of the armour.

    I will point out this though.
    If i was given the chance i would quite happily work with project iris, but i seriously doubt i would be wanted to work with the members in that mod so untill then i will carry on with my own project.

    Oh and Rob, might want to consider what the SW in my username actualy stands for, i was working on a project shockwave years ago, was the project name for my Dalek mod back in 05-06.
    So i suggest you quit the bitching.
    Last edited by =sw=warlord; January 7th, 2010 at 08:06 AM.
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