
Originally Posted by
legionaire45
You have at least part of an outline of what you want in the mod, but...
Any actual milestones? Only a few beginner milestones done so far, got working ingame objects without cryexporter spitting errors at me, got working shaders on sub mat objects including working illumination maps on normal mapped surfaces and self shadowing.
Any timeframe for when things should be completed? Im giving myself 2 weeks for each asset, at the moment im working on getting my monitor ingame whilst looking up AI scripting to have ambient "life" in the background such as sentinels flying in the sky.
A rough idea of all the content you'll need?
I know for a fact il need a decent array of weapon model's done as well as complete set of covenant bipeds that will work ingame as well as ghost, wraith, warthog, pelican and spirit dropship.
What needs custom code/script?
Flowgraphs for warthog and other vehicle scripting will be required, i've been talking to conscience who used to work on project cortana about this a fair bit, from what he has said from his research its possible but will take some work to do.
If not, I'd suggest getting those things sorted out. Having organizational shit handled will help things get done in a timely manner. Actually, they'll help you get things done period.
I know this, i had to get alot of work done at college when i was doing my advanced diploma in electronics engineering, so i know full well that organizational skills are required for everything.
Additionally, I'd suggest maybe taking a few days off of this project and just start playing around with your workflow. Get the hang of baking out normals and texturing in photoshop so you don't have to rely on an outside party to get textures and things that look decent.
As i said earlier in the thread i have actualy been buying books on 3ds max for Nex gen gaming design but apparently according to a few people here what's said in the book is not how you are supposed to do it.
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