Page 10 of 29 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 281

Thread: Project Aftershock

  1. #91

    Re: Project Aftershock

    you know this is crysis right?

    you be needing some normalmaps, and (most likely) some highpoly work
    Reply With Quote

  2. #92
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by neuro View Post
    you know this is crysis right?

    you be needing some normalmaps, and (most likely) some highpoly work
    Yes, i know this is Crysis thank's.
    At the moment i want to get the low poly model done and then i will be adding the more specific details.
    In art term's i would rather get the canvas filled and then worry about the smaller details when i can see the bigger picture.

    Also forward mounted cannons are more like the ghost cannons.
    Last edited by =sw=warlord; February 20th, 2010 at 12:56 PM.
    Reply With Quote

  3. #93
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Bit of an update.
    Been mentioned on halo.bungie.org twice as well as the Crymod news twice.
    Got some new screenshots.
    Updated the shaders, been learning voxel terrain deformation and getting clouds and spawnpoint's working.
    Slowly but surely its getting there.
    Reply With Quote

  4. #94
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Project Aftershock



    That looks gross in the editor.

    Please tell me it looks better in game.
    Reply With Quote

  5. #95
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    That looks gross in the editor.

    Please tell me it looks better in game.
    Yes it is better actualy ingame it's just the angle.
    Reply With Quote

  6. #96
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: Project Aftershock

    That tile, is tiled too much. Cut out more area's and add strip textures, like done in Halo 3. Have that in the middle, strip texture, then some other kind of metal plate outside of it.
    Reply With Quote

  7. #97
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by higuy View Post
    That tile, is tiled too much. Cut out more area's and add strip textures, like done in Halo 3. Have that in the middle, strip texture, then some other kind of metal plate outside of it.
    Yeah i've been looking into that, it originally had a hole with some glass there but at the time i didn't know how to implement glass into crysis, once i've got some more done il look into the base again and see what i can do.
    Reply With Quote

  8. #98
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    Yeah i've been looking into that, it originally had a hole with some glass there but at the time i didn't know how to implement glass into crysis, once i've got some more done il look into the base again and see what i can do.
    You just do it like you do in halo and make the shader for the glass have as much transparency as you want. (The shader tag in crysis has a part for transparency)
    Reply With Quote

  9. #99
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Project Aftershock

    Quote Originally Posted by higuy View Post
    You just do it like you do in halo and make the shader for the glass have as much transparency as you want. (The shader tag in crysis has a part for transparency)
    Yeah i found out about that few weeks back.
    Also uploaded a video to show the work so far.
    Please ignore the grass that was me testing out the vegatation tool.
    Reply With Quote

  10. #100
    swag under pressure Boba's Avatar
    Join Date
    Sep 2006
    Location
    Arkansas
    Posts
    1,423

    Re: Project Aftershock

    That honestly looks awful. Are you even familiar with next-gen techniques?
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •