Not true. If one of those variables means that two skulls are inactive, then that would be misleading; I cross-referenced all skulls, with scripts that detected which skulls, specifically, were on or off.
And also, in Halo 2, the same thing happened; turn off the game and the skull effects would be erased until gotten again.
HOWEVER it would be cool if I could make a new part of the main menu to include skulls; that way you can activate skulls which you've already gotten in the campaign from the very beginning, like in Halo 3.
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