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  1. #11
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    There is a lot more to texturing and shading than bump and diffuse. This is how I do metallic shaders in Unreal.

    Please note I use cube instead of specular maps because I like the effect better.

    Yes i know this, i spent some time learning shaders for halo and got to be rather good at it.
    The reason i didnt mention anything else was because i thought it was pretty obvious i was going to work on everything else.
    Last edited by =sw=warlord; November 20th, 2009 at 06:58 PM.
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