There is a lot more to texturing and shading than bump and diffuse. This is how I do metallic shaders in Unreal.
Please note I use cube instead of specular maps because I like the effect better.
Yes i know this, i spent some time learning shaders for halo and got to be rather good at it.
The reason i didnt mention anything else was because i thought it was pretty obvious i was going to work on everything else.
Last edited by =sw=warlord; November 20th, 2009 at 06:58 PM.
Bookmarks