Yes actualy, i've finished modeling the bases, got some basic interiors modeled and ready for detailing.
And i've been getting some advice on the texturing for my assault rifle in the crit thread.
The base, i know could do with alot more detail especialy on the sides, im currently looking up a few thing's for some inspiration on what kind of details i should add, forerunner shapes in halo 1 were understandably limited but i've been playing some Halo 3 on the ark,covenant and halo for ideas of what kinds of details to add.
I've left my pc on last night while downloading the demo for CS3 so i should beable to make some custom textures for tileable bitmaps as well as texture as many models as i can the best i can in the time the demo lasts.
Im planning on having 3 beam emmiter bases throughout the map, and have a generator room before supplying the bases with power, i've been talking to a few people at Crymod about getting teleporters into crysis so you can jump between the different installations.
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