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Thread: Quick-Crit 2008-2009

  1. #6371
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Sketchup = a big step. Lul never would of thought about using it.

  2. #6372
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    Sketchup was what I made my first models in. Mind you, they were awful, but that's really what got me started.

  3. #6373
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Terror(NO)More View Post
    Sketchup = a big step. Lul never would of thought about using it.
    Well, I'd actually used it before I tried Gmax(which I only tried for the purpose of getting something into Halo), so it wasn't like I was trying another completely new program

    Quote Originally Posted by NuggetWarmer View Post
    Sketchup was what I made my first models in. Mind you, they were awful, but that's really what got me started.
    Mine were awful too(and still are, but yeah). I'd post a render, but you should have a fork on hand.

    Sketchup UI > every other modelling app I've tried.

  4. #6374
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    I think you can make L4D/other source engine maps using Sketchup if you have the official plugin that comes with L4D's editor.

  5. #6375
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by legionaire45 View Post
    I think you can make L4D/other source engine maps using Sketchup if you have the official plugin that comes with L4D's editor.
    Yep, and there's a UDK exporter as well, though it's not official.

    ++++



    needs more detail on the walls?



    hopefully that makes sense.

  6. #6376
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Cagerrin View Post
    Sketchup UI > every other modelling app I've tried.
    Uhm, don't confuse ui and functionality, just because all sketchup can do is housed within 5 buttons, does not make it's ui better than say, 3ds max's.

    ALSO

    Do none of you know what a wireframe is?

    Jesus christ.

    http://en.wikipedia.org/wiki/Wire-frame_model

    ^^^^^^

    Anyway, I've been working on an intel carrying cart for a friends map.

    6700 Triangles.


  7. #6377
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Jpeg PLEASE! 2mb PNG with useless transparency is useless!

    Flat Panel don't need so many polies. Lower com cylinder tricount mb (depending on game engine), but there's more than needed. and some details could have been textured in.


    Also, Lawl. High tech computer on lowtech train. Try this or next century's train design.

  8. #6378
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Jpeg PLEASE! 2mb PNG with useless transparency is useless!
    Sorry about your bandwidth !

    Quote Originally Posted by kid908 View Post
    Flat Panel don't need so many polies.
    Can you be more specific?

    Quote Originally Posted by kid908 View Post
    Also, Lawl. High tech computer on lowtech train. Try this or next century's train design.
    I forgot to mention, this is for tf2, and is the cart design the author wanted, similar to the payload cart.

  9. #6379
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    lol nice train.

    and Cagerrin, nice forerunner! I got to start making that for this map.

  10. #6380
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sel View Post
    Sorry about your bandwidth !
    My bandwidth is fine. Just really unnecessary to make my computer process such unnecessary information.



    Quote Originally Posted by Sel View Post
    Can you be more specific?
    Sorry for the shakiness of my hand.

    Red: 18 sides is way more than enough! I'm guessing 36? Too many.
    Green: Keys, Screen, Bolts, and Vents could be textured on.
    Yellow: Okey, could use less sides, but not as bad as others.
    Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]



    Quote Originally Posted by Sel View Post
    I forgot to mention, this is for tf2, and is the cart design the author wanted, similar to the payload cart.
    Ah.

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