Sketchup = a big step. Lul never would of thought about using it.
Sketchup = a big step. Lul never would of thought about using it.
Sketchup was what I made my first models in. Mind you, they were awful, but that's really what got me started.![]()
Well, I'd actually used it before I tried Gmax(which I only tried for the purpose of getting something into Halo), so it wasn't like I was trying another completely new program
Mine were awful too(and still are, but yeah). I'd post a render, but you should have a fork on hand.
Sketchup UI > every other modelling app I've tried.
I think you can make L4D/other source engine maps using Sketchup if you have the official plugin that comes with L4D's editor.
Uhm, don't confuse ui and functionality, just because all sketchup can do is housed within 5 buttons, does not make it's ui better than say, 3ds max's.
ALSO
Do none of you know what a wireframe is?
Jesus christ.
http://en.wikipedia.org/wiki/Wire-frame_model
^^^^^^
Anyway, I've been working on an intel carrying cart for a friends map.
6700 Triangles.
![]()
Jpeg PLEASE! 2mb PNG with useless transparency is useless!
Flat Panel don't need so many polies. Lower com cylinder tricount mb (depending on game engine), but there's more than needed. and some details could have been textured in.
Also, Lawl. High tech computer on lowtech train. Try this or next century's train design.
lol nice train.
and Cagerrin, nice forerunner! I got to start making that for this map.
My bandwidth is fine. Just really unnecessary to make my computer process such unnecessary information.
Sorry for the shakiness of my hand.
Red: 18 sides is way more than enough! I'm guessing 36? Too many.
Green: Keys, Screen, Bolts, and Vents could be textured on.
Yellow: Okey, could use less sides, but not as bad as others.
Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]
Ah.
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