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  1. #11

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Kornman00 View Post
    Far from it. There are so many changes and upgrades they can make to saved films, forge and multiplayer variants still. Plus, there is the possibility of the return of Firefight which itself can really be upgraded.
    Granted

    Quote Originally Posted by Kornman00 View Post
    You're also basing everything about this game you know on old games which this game isn't.
    Well, why can't I draw on experience? Halo 2, 3, and ODST were good but not great. I've said before that the Halo IP is being drawn out way too long- if you're going to keep doing it, you have to make it great, not good. Otherwise people like me start to get rather annoyed.

    Quote Originally Posted by Kornman00 View Post
    Campaign wise, we're on single planet (which a Halo game has never touched on), following a single team.
    What about ODST?


    Look, I fully expect Reach to be quite fun, and a pretty good game. But there are hundreds of fun, pretty good games out there. What is Bungie doing to set themselves apart? Little that I can see. A good game is not the same as an impressive game, and I haven't been impressed by Bungie since Halo 1. As I said, I'm hanging onto the hope that their unannounced next game will be more impressive.

    e: OK, I'm not giving them enough credit. Halo 2 and Halo 3 made successive massive improvements to the multiplayer, and ODST added an awesome gametype to the mix. I have been impressed by that. I guess it's just my preference for campaign (and admittedly, visuals- ok, I'm shallow) over multiplayer that's left me disappointed. For a while I liked to think of Bungie's skill as lying in immersive universes, skillfull storytelling, etc, but in hindsight it's pretty clear that what they're so great at is fun, replayable, social multiplayer.
    Last edited by Rob Oplawar; January 21st, 2010 at 01:51 PM.
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