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  1. #11
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Atty View Post
    No its not, they turned down the shotgun a bit and because of shield popping it requires more to kill someone. At least, thats what the update I read claimed.
    I read that too, but I don't think I fully understand how it works. From the article:

    Quote Originally Posted by Article
    MERRILL:One of the biggest changes is how the shield barrier and transition state is being handled. Previously you could get a headshot through shields – if your opponent had 10 points of shields and you did 15 points of damage, the remaining 5 points would bleed over to the head. That is no longer the case in Reach.

    HAMRICK: If the shields haven’t popped, you won’t be getting headshots or melee kills. You’ll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
    I assume that weapons like the energy sword, or rocket launcher wouldn't follow this design, would they? That would mean it would take at least two shots from the rocket launcher to kill one person. Unless of course I'm understanding the system wrong. It sounds like they're trying to do away with one-hit kills, but that's really been the point of some weapons.

    Edit: I just read another article from Bungie's website:

    Quote Originally Posted by Bungie Article
    Rockets will be a one hit kill at close range, as will the Shotgun...
    So now I'm still questioning the shotgun choice. I'm not saying I hate it, or that I even dislike it, but there's gonna be a fuss made.
    Last edited by thehoodedsmack; April 3rd, 2010 at 12:06 AM.
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