Except those people are then free to choose the exact same class, thereby nullifying any inequalities and returning the gameplay to a skill-based method. The loadouts look, for the most part, fairly well designed and balanced.
All the loadouts are really doing is saving you the extra 5 seconds it would have taken you to switch your assault rifle for a battle rifle, or anything else laying around in your base. The real game-changers are the abilities. And we'll probably get used to the whole system fairly quickly.







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