Atty, I didn't mean "you" specifically, so sorry if it was too direct.
Rain,
There's a few things I'm worried about here which contribute to my opinion:
1. Usually when they add classes, they try to make literally every weapon the same. Weapon balance is a load of bullshit Jaime Griesemer needs to get fucked up the ass for. THOUGH, since they don't actually have any heavy weapon class (unlike other games which have a heavy class), maybe there is still some hope that every weapon won't be for pussies.
2. If you are in a CTF game, after your team scores once in an 16 player game, you can have 4 of your team mates camping inside of the base with their shotguns they get on spawn, while the other 4 people are in the field with their DMRs. If the shotgun guys die, then they call all respawn with DMRs and take out the flag carrier without ever needing to find a weapon. Instead of being "rewarded" for finding a weapon that hasn't been taken by another team mate or someone on the opposing team, you are given a list to choose from.
3. My biggest gripe is really the unfairness of being able to switch your loadout mid-game. Let's say you take the blue team's flag. You ran in with the armor lock and kill all the enemies. You are walking out of the base, meanwhile they all choose to respawn with the DMR and sprint loadout to catch you, and you can't do shit to counter them. There's no penalty for making the wrong decision. That's why I think you should have to make the decision at the beginning of the game, and then you are forced to live with it for the entire game.
I don't think this SUCKS and is going to kill the game. I do have some hope for it. It's not done exactly the way I had hoped, but it's not done the way I absolutely didn't want either.






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