God, the shotgun in Halo 3 was just terrible.
It took about 2 hits to kill someone at close range.
Even against The Flood and they've always been about a 1 hit kill at close range.
And on top of that the H3 shotgun looked retarded.
God, the shotgun in Halo 3 was just terrible.
It took about 2 hits to kill someone at close range.
Even against The Flood and they've always been about a 1 hit kill at close range.
And on top of that the H3 shotgun looked retarded.
Last edited by annihilation; April 8th, 2010 at 07:31 PM.
Artistic liberties to tell the story they came up with :/. I mean, come on, it's a game. Look at some of the explosions and effects used in Hollywood movies. It can be no different there.
Neither medium are true reality and thus no one should hold them to any such standards such as reality.
This.
What I was saying was just that I felt like the shotgun in Halo 3 had no merits. It was bad at medium range, and almost equally bad at point-blank. I just hope whatever they do in Halo: Reach, it maintains a useful position in the weapons lineup instead of being completely cast to the wayside in favour of the Hammer and the Sword. Because bullets are cooler.![]()
you obviously know nothing about shotguns in videogames. They realized how stupid it was to have a shotgun be able to 2 shot people from a good distance, so they toned it down for balance.
I mean shit, they have nukes in halo's story, but you don't use them in the game because that would be boring. I too prefer the halo 2 shotgun over the nerfed one. I was just defending a developers opinion. I was insisting that gameplay is better than realism. Realistically, a charged plasma pistol would fuck you up something horrible, and that would be boring.
Last edited by Heathen; April 9th, 2010 at 03:37 PM.
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