I doubt it. The Halo 3's animations didn't change very much since the Beta, aside from adding the equipment drop, and one or two nearly unnoticable tweaks. Not only that, but the FP animations are probably not the most important thing for them to worry about right now. Remember when the Halo 3 beta came out and theater mode didn't have any of the features the final game did? It was probably because they hadn't touched on it yet. We have no idea how polished or done the, say, campaign, custom games, or anything else not in the Beta is. They could be completely done by now, or they could be far from it. The final game doesn't come out for a while, and we don't know how swamped with other, more important stuff they are.
Also, MPG3 is irrelevant. Development for a mod or a map is much, much different than development for an actual game. Modding, for Halo at least, is as simple as is placing custom content, models, bitmaps, animations, etc into a pre-set template. Bungie actually developes and engineers the template, engine, and everything else, as well as everything I've listed. They don't just mess around with tool, sapien and geurilla. Coding is a huge part of their, and any game developers job, and there's alot more that can go wrong than just a badly placed thumb or a bland texture.
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