Quote Originally Posted by FireScythe View Post
Another new thing is another (yes now 4, imma go drain your performance some more) gbuffer texture available to shaders that provides information on what type of object a mesh is (scenery, device machine, etc) and what team it is on, which allows things like this to be done (which isn't included btw):
If you change an objects mesh type to bsp while it has an environment shader, does the game exception? If not, do normal maps work on the object?