Originally Posted by Choking Victim
BSP isn't rendered as an object so there is no enum option to set an object to to render it as BSP. Getting normal maps on objects is going to at least require editing of all the model pixel shaders and possibly all model vertex shaders, as well as making some way of getting a normal map into a texture register for the pixel shaders to access. Which theoretically wouldn't be too difficult but ideally it would use .bitmap tags, for which getting a directX texture from hasn't been found yet.Originally Posted by Choking Victim
Didn't included it because I was rushing to get this test build out for the motion blur. I'll post it up when I get the chanceOriginally Posted by Con
. For the soft particles you just have to compile the custom vertex and pixel shaders supplied with the previous build using usertool. They're just a demonstration though so they do have some problems.
Looks like motion blur will be default disabled for ATI cardsOriginally Posted by DemonOne
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If you've only got the test build then there are no other effects to apply, since that is supposed to be dropped into a setup that already has everything from the previous build.
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