The hardware format (which, in this case, would be a reference to a ID3DTexture or w/e the interface is called) data is stored in the bitmap_data_block itself. I'm not sure of the field offset off hand but the tag system treats it as padded fields (since it doesn't need to know about it as it's runtime related). Not too trivial to get, but you'd have to make sure it's loaded by the engine via a look up in the 'pc textures' data array. I don't think I included the address definitions for that (nor the 'pc sounds' data array for that matter)
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