The "pc texture cache" pointer is at 0x6473A0, the "pc sound cache" pointer is at 0x647390, is there any hope of integrating these in the next release of OS? The hardware format data korn is talking about would be one of the last few padding values in the "bitmaps" block after the pixels offset field.
EDIT: The field offset you're looking for is 0x28 in the bitmaps block. I believe this is the address of the ID3DTextureinterface you're talking about korn.
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