It actually does 4% LESS damage than it did before.
This is because they lowered the damage by 20%, and then re-added 20%..... it creates a discrepancy.... had they wanted to make it back to normal they would've given it a 25% boost.
That means that unless they get to a medkit or use one of the six available counters for afterburn, they're going to take a whopping 36 damage. You and I both know that's fucking weak.
How about you main as a Pyro for about 120 hours and then talk to me about how "balanced" this change is.
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