Results 1 to 10 of 112

Thread: 119th update

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: 119th update

    Quote Originally Posted by ICEE View Post
    Now, this argument becomes completely invalidated if the pyro uses the backburner, which deals the same damage as it did pre-nerf, as well as crits from behind.
    It actually does 4% LESS damage than it did before.

    This is because they lowered the damage by 20%, and then re-added 20%..... it creates a discrepancy.... had they wanted to make it back to normal they would've given it a 25% boost.

    Quote Originally Posted by ICEE View Post
    Plus theres the factor of burn damage. Once someones on fire, they take 3(or 6, can't remember if their damaged once or twice per second) damage per second for 6 seconds after the pyro stops roasting them.
    That means that unless they get to a medkit or use one of the six available counters for afterburn, they're going to take a whopping 36 damage. You and I both know that's fucking weak.

    Quote Originally Posted by ICEE View Post
    E: Having just played for a bit (keep in mind that I had a total of 13 minutes as pyro beforehand) I was able to get 4 kills per life as a pyro using the flamethrower, and the shotgun for underwater fighting. I just don't think this is an issue. Also I noticed that the pyro has 175 health. More than I thought he had.
    How about you main as a Pyro for about 120 hours and then talk to me about how "balanced" this change is.
    Last edited by Aerowyn; April 30th, 2010 at 08:05 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •