Quote Originally Posted by Aerowyn View Post
That means that unless they get to a medkit or use one of the six available counters for afterburn, they're going to take a whopping 36 damage. You and I both know that's fucking weak.
36 burn damage, plus the amount of damage the actual fire did. if you just clicked once with the flamethrower and ignited them before leaving them be, they'll probably be fine. But if you hold the fire on them for even a moment, you're probably going to kill them. Citing the chart you linked to, at point blank the pyro can do 122 damage per second with fire alone, right? well the burn- counter starts the second their ignited, so you're actually going to do 125 damage, just the right amount of damage to kill a low hp class. If their a higher class.. lets say the soldier, you burn them for slightly over a second and they will die from the fire. OR, you burn them for a moment, then when they locate you back up and shoot them with your shotgun, you'll kill them. Everything is relative to the situation.

Quote Originally Posted by Aerowyn View Post
How about you main as a Pyro for about 120 hours and then talk to me about how "balanced" this change is.
Impossible, seeing as I hadn't played long enough during this expired period of glorious balance that you so long for, I have no reference of what true balance is to compare to.

The only thing I think pyros are underpowered against are sword/shield demomen. (fire defense from a wooden shield my ass.) Hell, its even possible to knock out a lvl 3 sentry before it kills you if you do it right.