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Thread: Halo: Reach Discussion

  1. #2581
    Senior Member Sasc's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    pretty sure the core is just like missile pods and gun turrets, so no
    But in the beta, you could use the Plasma Turret from the Phantom while in the passenger seat of the Warthog, and It worked fine too.

    That may have been a bug though, so idk.
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  2. #2582
    Only on Tuesdays SilentChaos's Avatar
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    Re: [Reach] Halo: Reach Discussion

    New map, Spire. When I saw this map it reminded me of Portent from Halo CE, I think Bungie has been watching us.
    http://www.levelup.com/galerias/3450/Spire/foto-30053/
    Ivory Tower is Back!
    http://www.levelup.com/galerias/4915...30047/#gallery
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  3. #2583
    Cancer paladin's Avatar
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    Re: [Reach] Halo: Reach Discussion

    NICE!
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  4. #2584
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I think I'm going to be recreating some of my scrapped CE projects on Forge World.
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  5. #2585
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by English Mobster View Post
    I think I'm going to be recreating some of my scrapped CE projects on Forge World.
    like gridlock?
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  6. #2586
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Who here has made some really good forge maps in H3? Perhaps we get some people working together.
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  7. #2587

    Re: [Reach] Halo: Reach Discussion

    Too bad you can't forge Firefight maps. With a few tweaks, my favorite combat arena from BCE would make a great Firefight map.
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  8. #2588
    Kid in the Hall Kornman00's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Yeah, would have been nice to at least edit the existing objects in a map's FF scenario

    But that would be a pretty big thing to test I guess. Seeing as how you're now introducing some many new dynamic factors for the AI to compensate for. They may have used some new systems which optimize AI calculations at the cost of using the layout of objects and such at the time of a map's build. And you know some jokers would have walled off the areas where Phantoms come in at. Just more stuff for them to program to either make sure you don't do or make the AI adjust for.
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  9. #2589
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    like gridlock?
    Gridlock was one, my old map still going by the internal name "Hangar" was another, there was one more that never got a name, although that one isn't flat and thus would be considerably harder.

    I may also remake some other maps I had a hand in, like the old UMT Archive.
    E: Domain might make a comeback as well. That was a fun map.
    Last edited by English Mobster; July 25th, 2010 at 01:31 PM.
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  10. #2590
    Cancer paladin's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Anyone up for making Narrows?
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