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  1. #11
    I piss blood Crackers's Avatar
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    May 2010
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    Texas
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    116

    Re: Quick-Crit 2010

    It can be salvaged.
    First off, try creating a base metal texture that covers everything, this saves alot of time and you can focus on making the metal consistent and real.

    Second I am going to give the benefeit of the doubt and assume you have some sort of shader applied that is making that metal look shiny, and you did not blatantly texture shine onto the weapon. If you did texture shine onto the gun just know in the future that is a big no no on the diffuse as there are obviously other maps that do this for you.

    Finally, you're at least trying to think and not spam scratches everywhere, which is a habit you should keep.
    I find looking at extreme cases of gun damage and terrible ownership on google can show me where scratches form regularly on guns and how they form. Thanks to it being extreme cases of damage, the scratches are also usually at their peak so you know when youre using too many forms of wear and tear. To make sure your texture is interesting, you cant make the gun dull, shiny and stock... I always aim for a somewhat regularly used gun mindset.

    Keep working, everything improves in time if you make the iniative to find the knowledge.
    Last edited by Crackers; July 27th, 2010 at 02:28 PM.

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