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Thread: Halo: Reach Discussion

  1. #3691
    Kid in the Hall Kornman00's Avatar
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    Thumbs up Re: Halo: Reach Discussion

    Quote Originally Posted by PlasbianX View Post
    Bungie just announced on their twitter that all credits earned once you hit the cap still count towards your next rank when they lift the cap, assuming you hit the cap legitimately.
    If I wasn't the Rep-hitler and had rep disabled, I would rep you

    so instead I'll just give you this thumbs up:
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  2. #3692
    Kill all sons-a-bitches Ellis's Avatar
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    Re: Halo: Reach Discussion

    Here's what I don't understand. What the hell is the point of a cap if all the credits you earn while capped go toward next rank. Don't get me wrong, I'm happy about it since I'm sitting at the cap, but it just seems stupid and redundant. There was NO way they did this just so people wouldn't max rank, you could not max rank in the first 3-4 weeks even if you played with minimal sleep everyday. I don't understand what logic (If any) Bungie uses when making some of their decisions. Then again, I see no logic in daily, weekly credit limits, and the rank cap when ranks are meaningless and the armor is all cosmetic. o.O
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  3. #3693

    Re: Halo: Reach Discussion

    DarkHalo, the only reason melees sucked in Halo PC was because of the netcode. On the Xbox, melees worked just fine.
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  4. #3694
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    ^What he said.

    Clearly you've never played the original Halo on Xbox either; we had no problems with melee over system link or split screen. What you need to STOP doing is comparing your Halo PC experience (a PC experience, duh) to your Reach experience (a console experience) because they aren't going to play at all similar when you have all this reticle magnetism, autoaim, and lunge compensation on the latter.

    Aside from that, if you are a Halo PC veteran you should be able to lead your melees to compensate for the shitty netcode Microsoft forced on Gearbox. Therefore you are either unskilled or a novice. Judging by your join date, you should not be a novice.
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  5. #3695
    Entity Zero PlasbianX's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    If I wasn't the Rep-hitler and had rep disabled, I would rep you

    so instead I'll just give you this thumbs up:
    Be thankful I was thinking about you when I checked my twitter today :P I even took the time to login to modacity on my phone specifically to post that
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  6. #3696
    [KOD]KiLLeR was here Bossniak's Avatar
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    Re: Halo: Reach Discussion

    I miss Halo PC melee. I will take leading my melee to lunging any day.
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  7. #3697

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    No, I'm accustomed to not having to be at coordinates 0,0,0 to melee someone. By Lunge I mean the magnetism to the other player when you melee, not the actually length and leaping forward as you do it. Halo 1's was flawed for multiplayer because then melee was virtually pointless with the exception of assassinations (if the player was actually still enough in the first place). I don't think I've ever been killed in an actively serious battle in Halo PC Multiplayer by a melee attack.
    What? The melee attacks were perfectly fine on both if you knew what you were doing.

    Quote Originally Posted by BosanskiCarmine View Post
    I miss Halo PC melee. I will take leading my melee to lunging any day.
    This man speaks wisdom. Leading melee attacks was an art few mastered, but those of us who did were a force to reckon with.
    Last edited by Pooky; October 6th, 2010 at 12:26 PM.
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  8. #3698
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I don't really mind the melee magnetism in Reach. It's tightened way down from the Halo 2 days. Just remember that most players aren't willing to accept and master every quirk. Leading a punch isn't exactly an intuitive concept and most players would probably question why they have to do that instead of adapting to it. It hurts accessibility.

    Hell, I kind of miss the Halo PC leading. It gave me a huge advantage over those unwilling to master it. But the point is to make something that people can pick up and play.

    The problem is the double punch. Let's focus on that. Personally, I think that if you melee someone and pop their shield, your shield should come down as well, giving the punchee the advantage, because he doesn't have to wait a second to throw a punch, while the puncher does.
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  9. #3699
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    Honestly, I think the bigger problem is the lack of ammo each weapon carries for the amount of bloom they have (specifically the pistol). I would avoid melee battles if I didn't run out of ammo and need to run in for the punch to get the kill.
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  10. #3700
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Hoppy shit everyones argument in here just keeps going around in circles. What you say in here won't change anything.
    Enjoy the game how it is and stop bitching.
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