Here's what I don't understand. What the hell is the point of a cap if all the credits you earn while capped go toward next rank. Don't get me wrong, I'm happy about it since I'm sitting at the cap, but it just seems stupid and redundant. There was NO way they did this just so people wouldn't max rank, you could not max rank in the first 3-4 weeks even if you played with minimal sleep everyday. I don't understand what logic (If any) Bungie uses when making some of their decisions. Then again, I see no logic in daily, weekly credit limits, and the rank cap when ranks are meaningless and the armor is all cosmetic. o.O
^What he said.
Clearly you've never played the original Halo on Xbox either; we had no problems with melee over system link or split screen. What you need to STOP doing is comparing your Halo PC experience (a PC experience, duh) to your Reach experience (a console experience) because they aren't going to play at all similar when you have all this reticle magnetism, autoaim, and lunge compensation on the latter.
Aside from that, if you are a Halo PC veteran you should be able to lead your melees to compensate for the shitty netcode Microsoft forced on Gearbox. Therefore you are either unskilled or a novice. Judging by your join date, you should not be a novice.
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Last edited by Pooky; October 6th, 2010 at 12:26 PM.
I don't really mind the melee magnetism in Reach. It's tightened way down from the Halo 2 days. Just remember that most players aren't willing to accept and master every quirk. Leading a punch isn't exactly an intuitive concept and most players would probably question why they have to do that instead of adapting to it. It hurts accessibility.
Hell, I kind of miss the Halo PC leading. It gave me a huge advantage over those unwilling to master it. But the point is to make something that people can pick up and play.
The problem is the double punch. Let's focus on that. Personally, I think that if you melee someone and pop their shield, your shield should come down as well, giving the punchee the advantage, because he doesn't have to wait a second to throw a punch, while the puncher does.
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