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Thread: Halo: Reach Discussion

  1. #3701
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    This man speaks wisdom. Leading melee attacks was an art few mastered, but those of us who did were a force to reckon with.
    You mean like how people with sprint using double punches are today?
    Gee how the times change...
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  2. #3702
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    Honestly, I think the bigger problem is the lack of ammo each weapon carries for the amount of bloom they have (specifically the pistol). I would avoid melee battles if I didn't run out of ammo and need to run in for the punch to get the kill.
    I agree here. Half of the time I don't even need to melee fight when I have a weapon that has a large enough magazine, like the AR or Needle Rifle. But when I have a pistol or DMR, I'm forced to melee just because i haven't enough of a clip to carry on. Unless I'm assassinating, I never really intentionally melee.
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  3. #3703
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Hoppy shit everyones argument in here just keeps going around in circles. What you say in here won't change anything.
    Enjoy the game how it is and stop bitching.
    Arguments? So far, I've seen people propose a change to something they claim is flawed, followed by people saying that they're wrong, followed by said naysayers changing their opinion and agreeing after playing a few games in the Team Slayer playlist. I'm about ready to call out anyone who claims two-punch rushes aren't cheap as someone that relies too heavily on that tactic (get out), or someone that's reserved themselves to mostly Big Team games (and stay there if you enjoy your sanity).
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  4. #3704
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Hoppy shit everyones argument in here just keeps going around in circles. What you say in here won't change anything.
    Enjoy the game how it is and stop bitching.
    well hoppy shit to you too. the game has issues, and we are bringing them to people's attention. in the past months modacity has received site traffic from bungie.net, so whos to say what goes on here isnt influencing what goes on there? the more people know, the more people either agree or disagree, and if there are enough people disagreeing with an element of the game, bungie would be inclined to patch it. they patched the melee in halo 3, why not here? our "bitching" isnt as useless as you make it sound.
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  5. #3705
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by p0lar_bear View Post
    Arguments? So far, I've seen people propose a change to something they claim is flawed, followed by people saying that they're wrong, followed by said naysayers changing their opinion and agreeing after playing a few games in the Team Slayer playlist. I'm about ready to call out anyone who claims two-punch rushes aren't cheap as someone that relies too heavily on that tactic (get out), or someone that's reserved themselves to mostly Big Team games (and stay there if you enjoy your sanity).
    If they change something for one playlist they need to think about all the playlists.
    Just because something is broken in one playlist doesn't mean all of a sudden it must without any question be changed which will effect more than just that one playlist.
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  6. #3706
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    The problem is a problem everywhere. It's just obscured on the larger team playlists. Double melee is just a dumb, cheap way to die. They recognized this in the beta, it's just that their solution for retail didn't solve anything. It might as well be a one-hit kill -- that second punch is just a formality.
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  7. #3707
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    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    If they change something for one playlist they need to think about all the playlists.
    Just because something is broken in one playlist doesn't mean all of a sudden it must without any question be changed which will effect more than just that one playlist.
    From my experience, Team Slayer and Rumble Pit games are usually played on smaller maps, where players are left with the options of midranged combat and CQC with power weapons. Big Team has more focus on vehicular combat, sniping, and heavy weaponry.

    Statistics-wise, my deaths back this up. In Rumble Pit, melee attacks cause 24% of my deaths, the DMR and Needle Rifle cause 19%, and the Shotgun accounts for 8%. In Team Slayer, DMR kills me 27% of the time, melee deaths are at 17%, and I get sniped 13% of the time. In Big Team, the DMR tops the list at 29%, sniper rifle at 18%, all vehicles at 18%, and melee accounts for 10%.

    I can't say how many of those melee deaths are double-punch rushes, but I'm willing to bet a good percentage of them are based on how much I'm bitching about them.
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  8. #3708
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    If they change something for one playlist they need to think about all the playlists.
    Just because something is broken in one playlist doesn't mean all of a sudden it must without any question be changed which will effect more than just that one playlist.
    The problem with that is that the double-melee can give some spartans a little bit of leeway when it comes to close quarters fighting against bigger, faster, and stronger Elites. For the most part, I've really only seen the need for this sort of change in Team Slayer mainly because most of the maps are close-quarters enough to use the double-melee spastically.
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  9. #3709

    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    You mean like how people with sprint using double punches are today?
    Gee how the times change...
    Actually no, not even slightly like that. All the double punch rush morons are as garbage as eachother, and as often as not get killed right after getting their shitty melee kill by another shitty melee tard. It's one of those things where no one can really be any better at it than anyone else, which makes the game mindless and inane.


    Quote Originally Posted by DarkHalo003 View Post
    The problem with that is that the double-melee can give some spartans a little bit of leeway when it comes to close quarters fighting against bigger, faster, and stronger Elites. For the most part, I've really only seen the need for this sort of change in Team Slayer mainly because most of the maps are close-quarters enough to use the double-melee spastically.
    It's stupid and irritating any and every time it happens, there's no reason not to change it. Look at phase one on Boneyard, practically all anyone does is punch eachother and spam grenades because the guns are so ineffective.
    Last edited by Pooky; October 7th, 2010 at 02:11 AM.
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  10. #3710
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I bet today was an easy day in matchmaking for people who don't care about the challenges, with everyone else trying to get 30 kills with automatic weapons. Wait, does punching with a weapon count as using it?

    Seriously, I don't even know why full auto weapons are in the game. Those commendations for using them are basically Bungie encouraging you to play the game wrong. Ugh.
    Last edited by ejburke; October 7th, 2010 at 02:50 AM.
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