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    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    Power weapons don't help when only one is allowed on the map at a time and the opposing team has it. It also doesn't help when you are holding one and a vehicle kills you before you can kill it, and then you need to wait for it to respawn and pick it up before another person does. Also, I wasn't singling out CTF, although I don't understand why it has become a standard to include 10 vehicles per team in CTF games. Whatever happened to two warthogs and two mongooses per team?

    The reason I've given up on the maps already is because Bungie repeated the same fuck-ups that made playing on the stock maps anti-fun. Sure, it is a different environment, but if I can't play a single game without one guy getting 40 kills in a vehicle while camping the base and inhibiting the opposing team from spawning, then it's still the same bullshit that turned me away to begin with.
    I can agree that the lack of mongooses makes the One-sided Objective portions difficult mainly because there is only walking as another way of transport. That's one thing that could be added without making a completely different gametype. I look at it like this; in Reach, you have to play cat-and-mouse with vehicles (sort of like Halo 3 with the Warthogs) because they're very powerful. The only problem with changing the vehicles around to fit a heavies gametype (like changing the Chainhog to a Missile Hog) is that it knocks out the effectiveness of another vehicle completely. The Gauss Hog can blast anything out of the sky in at least 2 shots and the Missile Hog already locks on to flying vehicles, so it would make having a Banshee on Breakpoint meaningless. The level has currently been appropriated to add in carnage and to balance the vehicular combat to where each vehicle has its own purposes (like I said, you have to play cat-and-mouse with the vehicles if you're infantry). But this is just how I see it, to say the least.

    I can understand the frustration with Anchor 9, where there are some flaws with Elite Slayer that need attending (one less starting Plasma Grenade), but I have honestly found next to nothing wrong with Tempest (aside from a scenario where the other team was spawn killing, people quit or go AFK, and there is enough lag to skew rocket trajectory). That map is pretty solid as far as balance is concerned.

    @Korn, unlike MM, I consider Firefight to be the do-crazy-and-funny-crap mode of Reach; it's more about having fun than it is about getting points and winning like it is in MM. I still need to try VS too; I've been waiting since the beginning of Halo Reach.
    Last edited by DarkHalo003; December 1st, 2010 at 05:27 PM.
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