Why the hell should anyone sit there and be forced to play a game they're not enjoying or else penalties? No matter what scenario is going on, someone stuck in a match they don't want to be in is going to be detrimental to everyone's experience, period.
Common griefing tactics include quitting, teamkilling or draining ally shields, running repeatedly off of cliffs, running headlong into enemies, losing objectives, or flat-out idling. Right now, there are two very explotable and broken systems in place intended to stop quitting and teamkilling. Habitual idlers have been noted for a visit from the banhammer, but that's only extreme cases I believe. And there is no conceivable way to prevent someone from acting like an idiot.
Lately I've noticed I'm taking more of a liking to good old single-player games, or other co-operative games. Halo's appeal is going, going, almost gone. The game has become over-engineered and overcompetitive, where you must play it from start to finish. If I wanted to sign some sort of contract on each match that states I have to stick with the match even if I'm not enjoying it anymore, I would look for strict competitive playlists, like, oh, say, the Arena.
Really, this is a feeble attempt at trying to enforce courtesy and empathy on a group of self-centered pricks. Instead of giving me peace of mind in knowing that my team is going to stick with it through the end and play it, I find myself going into each match assuming that I'm going to be stuck with some combination of idlers, loudmouths, profags, or griefers that will inevitably quit when the enemy team is winning, leaving me alone to play a game where I have zero chance of doing anything. I'd leave, but I hear quitters get banned! Guess all I can do is either idle here and wait for it to end, or just stupidly throw myself at all of them repeatedly as they all gather around my corpse and teabag since a coordinated team killing a single person is such an accomplishment.
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