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Thread: Halo: Reach Discussion

  1. #5311
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    The hornet chase scene looked epic.
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  2. #5312
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    Just got my official Perfection medal. Yay! super happy fun time!
    Blue team got their shit slapped.
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  3. #5313
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by annihilation View Post
    Just got my official Perfection medal. Yay! super happy fun time!
    Blue team got their shit slapped.
    was this AFTER you raged quit on condemed?

    also i got one before you

    edit:

    here
    Last edited by sevlag; March 29th, 2011 at 10:08 AM.
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  4. #5314

    Re: Halo: Reach Discussion

    Classic is up. AR/Pistol starts is fun, but the DMR/NR gametype is garbage. And what the hell, no objective gametypes? Slayer is so boring. Hang 'em High is an awful map. Derelict has always been an awful map. Their Halo 2 versions were much better. Beaver Creek is fun though. Lockout is great. Warlock is okay.
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  5. #5315
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    No u. Hang 'Em High was a fucking amazing map.
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  6. #5316
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    How can the game type be classic with the DMR/PL/NR/PRepeater/CR/GL/Splazer/anything else new to the universe after Halo 1? Or even after Halo 3? The point of "Classic" is to make it closer to the oldies. I hate the DMR in MP. It really just screwed the system after all of the bitching from the Beta.
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  7. #5317

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    No u. Hang 'Em High was a fucking amazing map.
    Not in Reach.

    Quote Originally Posted by DarkHalo003 View Post
    How can the game type be classic with the DMR/PL/NR/PRepeater/CR/GL/Splazer/anything else new to the universe after Halo 1? Or even after Halo 3? The point of "Classic" is to make it closer to the oldies. I hate the DMR in MP. It really just screwed the system after all of the bitching from the Beta.
    Team Classic has confirmed my belief that Reach really needs a (balanced) battle rifle. A proper one too, none of that bloom crap. Also a pistol with 2 more shots per mag. And shield bleed-through, or at the very least, two melees to take down full shields. And that the game is much more fun without armor lock. Also that Reach is FUBAR.

    Still, I'm not touching Classic again until they scrap NR/DMR starts and add objective gametypes. Hopefully some of the custom maps get put into regular matchmaking circulation. Lockout is just as good as Asylum or Pinnacle.
    Last edited by Arteen; March 29th, 2011 at 09:18 PM.
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  8. #5318
    Senior Member Sasc's Avatar
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    Re: Halo: Reach Discussion

    The Hang 'Em High map variant that's in the playlist is much too big. If the scale of the map was smaller, I think it would play much better. Right now it's quite difficult getting around the map without being killed too easily. I was quite impressed with the Lockout and Damnation variants, and I do like the Rat Race and Wizard variants too. I really hope that there'll be a Big Team Classic playlist.
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  9. #5319

    Re: Halo: Reach Discussion

    I never liked Hang em High personally. It's better without Pistol starts (in Halo 1), but when everyone has mid range weapons you can't really go anywhere on the map without getting spammed from all angles... it just becomes a mindless strafe fest.
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  10. #5320

    Re: Halo: Reach Discussion

    FFFFFFFFFFFFF, just because Bungie calls it "bullet bloom" or something stupid doesn't mean we need to follow suit. Use the correct terminology instead of incorrectly shortening it and making those of us that are using "bloom" properly in reference to graphical bloom confused.

    Your "bullet bloom" is actually called "bullet spread".
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